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Tremaux
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maze.ai</FONT>
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Class Tremaux</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">maze.ai.RobotBase</A>
      <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>maze.ai.Tremaux</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <A HREF="../../src-html/maze/ai/Tremaux.html#line.15"><B>Tremaux</B></A><DT>extends <A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></DL>
</PRE>

<P>
Maze solving algorithm that provides a right wall follower with a memory so
 it prefers unexplored cells.
<P>

<P>
<HR>

<P>
<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#ballOfString">ballOfString</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.util.List&lt;<A HREF="../../maze/ai/RobotStep.html" title="enum in maze.ai">RobotStep</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#moveQueue">moveQueue</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#turbo">turbo</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_maze.ai.RobotBase"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from class maze.ai.<A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../maze/ai/RobotBase.html#robotLocation">robotLocation</A>, <A HREF="../../maze/ai/RobotBase.html#speedRun">speedRun</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#Tremaux()">Tremaux</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getDirection(maze.model.MazeCell)">getDirection</A></B>(<A HREF="../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;currentLocation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the given cell</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getFrontNeighborDirection()">getFrontNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 front.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getLeftNeighborDirection()">getLeftNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 left.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getNeighborDirection(maze.model.Direction)">getNeighborDirection</A></B>(<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 direction given from the current cell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getRightNeighborDirection()">getRightNeighborDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the direction for the understanding for the neighbor to the
 right.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#getUnderstandingDir()">getUnderstandingDir</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the understanding of the maze.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#initialize()">initialize</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function should be called by the controller any time a new run is to
 commence</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#isInTurboMode()">isInTurboMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the state of the turbo flag.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../maze/ai/RobotStep.html" title="enum in maze.ai">RobotStep</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#nextStep()">nextStep</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the next step for the robot to take.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#setDirection()">setDirection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This sets the direction for the understanding for the current cell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../maze/ai/Tremaux.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This returns the name of the mathematician who came up with this process</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_maze.ai.RobotBase"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class maze.ai.<A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../maze/ai/RobotBase.html#getRobotListModel()">getRobotListModel</A>, <A HREF="../../maze/ai/RobotBase.html#getUnderstandingInt()">getUnderstandingInt</A>, <A HREF="../../maze/ai/RobotBase.html#setRobotLocation(maze.model.RobotModel)">setRobotLocation</A>, <A HREF="../../maze/ai/RobotBase.html#setSpeedRun(boolean)">setSpeedRun</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="ballOfString"><!-- --></A><H3>
ballOfString</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][] <A HREF="../../src-html/maze/ai/Tremaux.html#line.17"><B>ballOfString</B></A></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="moveQueue"><!-- --></A><H3>
moveQueue</H3>
<PRE>
private final java.util.List&lt;<A HREF="../../maze/ai/RobotStep.html" title="enum in maze.ai">RobotStep</A>&gt; <A HREF="../../src-html/maze/ai/Tremaux.html#line.18"><B>moveQueue</B></A></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="turbo"><!-- --></A><H3>
turbo</H3>
<PRE>
private boolean <A HREF="../../src-html/maze/ai/Tremaux.html#line.19"><B>turbo</B></A></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Tremaux()"><!-- --></A><H3>
Tremaux</H3>
<PRE>
public <A HREF="../../src-html/maze/ai/Tremaux.html#line.15"><B>Tremaux</B></A>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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</TABLE>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <A HREF="../../src-html/maze/ai/Tremaux.html#line.25"><B>toString</B></A>()</PRE>
<DL>
<DD>This returns the name of the mathematician who came up with this process
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="initialize()"><!-- --></A><H3>
initialize</H3>
<PRE>
public void <A HREF="../../src-html/maze/ai/Tremaux.html#line.35"><B>initialize</B></A>()</PRE>
<DL>
<DD>This function should be called by the controller any time a new run is to
 commence
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../maze/ai/RobotBase.html#initialize()">initialize</A></CODE> in class <CODE><A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isInTurboMode()"><!-- --></A><H3>
isInTurboMode</H3>
<PRE>
public boolean <A HREF="../../src-html/maze/ai/Tremaux.html#line.55"><B>isInTurboMode</B></A>()</PRE>
<DL>
<DD>This returns the state of the turbo flag. Turbo should be true when
 traversing previously explored territories.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../maze/ai/RobotBase.html#isInTurboMode()">isInTurboMode</A></CODE> in class <CODE><A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="nextStep()"><!-- --></A><H3>
nextStep</H3>
<PRE>
public <A HREF="../../maze/ai/RobotStep.html" title="enum in maze.ai">RobotStep</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.65"><B>nextStep</B></A>()</PRE>
<DL>
<DD>This returns the next step for the robot to take. It should be called by
 the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../maze/ai/RobotBase.html#nextStep()">nextStep</A></CODE> in class <CODE><A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLeftNeighborDirection()"><!-- --></A><H3>
getLeftNeighborDirection</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.129"><B>getLeftNeighborDirection</B></A>()</PRE>
<DL>
<DD>This returns the direction for the understanding for the neighbor to the
 left.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getFrontNeighborDirection()"><!-- --></A><H3>
getFrontNeighborDirection</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.138"><B>getFrontNeighborDirection</B></A>()</PRE>
<DL>
<DD>This returns the direction for the understanding for the neighbor to the
 front.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRightNeighborDirection()"><!-- --></A><H3>
getRightNeighborDirection</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.147"><B>getRightNeighborDirection</B></A>()</PRE>
<DL>
<DD>This returns the direction for the understanding for the neighbor to the
 right.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getNeighborDirection(maze.model.Direction)"><!-- --></A><H3>
getNeighborDirection</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.156"><B>getNeighborDirection</B></A>(<A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>&nbsp;direction)</PRE>
<DL>
<DD>This returns the direction for the understanding for the neighbor to the
 direction given from the current cell.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDirection()"><!-- --></A><H3>
setDirection</H3>
<PRE>
private void <A HREF="../../src-html/maze/ai/Tremaux.html#line.175"><B>setDirection</B></A>()</PRE>
<DL>
<DD>This sets the direction for the understanding for the current cell.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getDirection(maze.model.MazeCell)"><!-- --></A><H3>
getDirection</H3>
<PRE>
private <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A> <A HREF="../../src-html/maze/ai/Tremaux.html#line.185"><B>getDirection</B></A>(<A HREF="../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>&nbsp;currentLocation)</PRE>
<DL>
<DD>This returns the direction for the understanding for the given cell
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getUnderstandingDir()"><!-- --></A><H3>
getUnderstandingDir</H3>
<PRE>
public <A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A>[][] <A HREF="../../src-html/maze/ai/Tremaux.html#line.195"><B>getUnderstandingDir</B></A>()</PRE>
<DL>
<DD>This returns the understanding of the maze. Tremaux's understanding is the
 directions needed to return to the start.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../maze/ai/RobotBase.html#getUnderstandingDir()">getUnderstandingDir</A></CODE> in class <CODE><A HREF="../../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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